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INSTA COOL / KILL / FAST HIT AUTO UPGRADE
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Key System
Key SystemDescription
Boosts the hit speed of your best (valid) towers which causes a seemingly instant "cool" or "kill" on the baddie, automatically upgrades baddies when you have enough cash, be sure to read the settings info if you plan to mess with any settings
Supports ALL executors
Features:
- Fast Hit
- Instant Kill
- Auto Upgrade
Tested with
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8 Lines • 720 Bytes
Verified
getgenv().Settings = { -- **WARNING** : messing with some of these settings can cause your game to lag, so I recommend keeping them the default value (or lowering them due to lag) but the option to experiment is there
autoUpgrade = true, -- if true, the script will automatically upgrade the baddies for you when you have enough cash
maxTowers = 3, -- the maximum number of towers that can be damage boosted for the insta kill, if you experience lag issues, set this value LOWER
boostIntensity = 4, -- the intensity of the damage boost, if you experience lag issues, set this value LOWER
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/raxscripts/LuaUscripts/refs/heads/main/CoolABaddie.lua"))()
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Comments
there's literally 0 difference between using this script or not
can I add to the intensity or maxTower amount?
@Akronix yeah feel free to experiment
@raxxx I did 25 MaxTowers and 5 Intensity but doesn't seem like it's adding any speed, still takes the same time to cool
@raxxx whatever I put down, it says invalid.. for example if I put down a reactor it says reactor invalid.. No wonder why I see no dmg boost
@Akronix the towers which shoot lasers rather than projectiles are unable to be manipulated by the script into doing more damage, which means this is sadly useless for boosting tower damage if you're in the late game already, but very helpful if you're just starting
@raxxx but can't I just use a tower with projectiles but add more intensity? like can high intensity deal more dmg than a laser tower