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Flight ToolZ
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Universal script•
3 months ago

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Description
A script that generates a tool in the inventory and when clicked on the screen activates the fly that sometimes bypasses (maybe) some games.
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73 Lines • 1.85 KiB
-- Idk use this and modify :D
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool = Instance.new("Tool")
tool.Name = "Fly"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local flightPart
local active = false
local function createPlatform()
flightPart = Instance.new("Part")
flightPart.Size = Vector3.new(2, 0.5, 2)
flightPart.Anchored = true
flightPart.CanCollide = true
flightPart.Material = Enum.Material.SmoothPlastic
flightPart.Color = Color3.fromRGB(100, 100, 255)
flightPart.Name = "FlightPlatform"
flightPart.Position = Vector3.new(0, -100, 0)
flightPart.Parent = workspace
end
local function removePlatform()
if flightPart then
flightPart:Destroy()
flightPart = nil
end
end
tool.Activated:Connect(function()
if active then
removePlatform()
active = false
else
createPlatform()
active = true
end
end)
RunService.RenderStepped:Connect(function()
if not active or not flightPart then return end
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
if not hrp or not humanoid then return end
local isJumping = humanoid:GetState() == Enum.HumanoidStateType.Jumping
local targetY = hrp.Position.Y - hrp.Size.Y / 2 - 0.5
local currentY = flightPart.Position.Y
local newY = currentY
if isJumping then
newY = targetY -- snap up when jumping
else
newY = currentY + (targetY - currentY) * 0.05 -- descend slowly
end
flightPart.Position = Vector3.new(hrp.Position.X, newY, hrp.Position.Z)
end)
player.CharacterAdded:Connect(function()
removePlatform()
tool:Destroy()
active = false
end)
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