local v1 = game:GetService("RunService");
local v2 = game:GetService("UserInputService");
local v3 = game:GetService("ReplicatedStorage");
local v4 = game:GetService("Players");
local v5 = v4.LocalPlayer;
local v6 = workspace.CurrentCamera;
local v7 = workspace.AiZones;
local v8, v9 = pcall(require, v3.Modules.FPS.Bullet);
if not hookfunction then
return v5:Kick("Executor Doesn't Have hookfunction.");
end;
if not v8 then
return v5:Kick("Couldn't Require Bullet Module. Make Sure The Game Is Loaded");
end;
local z1 = {
Enabled = true,
WallCheck = true,
HitPart = "Head",
Prediction = true,
Fov = {
Visible = false,
Radius = 600
}
};
local function z2(p1)
return p1 and p1.Character and p1.Character:FindFirstChild("HumanoidRootPart")
and p1.Character:FindFirstChild("Humanoid") and p1.Character.Humanoid.Health > 0;
end;
local function z3(p2, p3, ...)
local z4 = { v6, ... };
if z2(v5) then
table.insert(z4, v5.Character);
end;
local z5 = workspace:FindPartOnRayWithIgnoreList(Ray.new(p2, p3.Position - p2), z4, false, true);
return z5 and z5:IsDescendantOf(p3.Parent);
end;
local function z6()
local z7 = {};
for _, z8 in v7:GetChildren() do
for _, z9 in z8:GetChildren() do
table.insert(z7, z9);
end;
end;
return z7;
end;
local function z10(...)
local z11, z12 = nil, z1.Fov.Radius;
for _, z13 in z6() do
if not z13:FindFirstChild("HumanoidRootPart") then continue end;
local z14 = z13:FindFirstChild(z1.HitPart);
if not z14 then continue end;
if z1.WallCheck and not z3(v6.CFrame.Position, z14, ...) then continue end;
local z15, z16 = v6:WorldToViewportPoint(z14.Position);
if not z16 then continue end;
local z17 = (Vector2.new(z15.X, z15.Y) - v6.ViewportSize / 2).Magnitude;
if z17 < z12 then
z12 = z17;
z11 = z14;
end;
end;
for i, z18 in v4:GetPlayers() do
if z18 == v5 then continue end;
if not z2(z18) then continue end;
local z19 = z18.Character:FindFirstChild(z1.HitPart);
if not z19 then continue end;
if z1.WallCheck and not z3(v6.CFrame.Position, z19, ...) then continue end;
local z20, z21 = v6:WorldToViewportPoint(z19.Position);
if not z21 then continue end;
local z22 = (Vector2.new(z20.X, z20.Y) - v6.ViewportSize / 2).Magnitude;
if z22 < z12 then
z12 = z22;
z11 = z19;
end;
end;
return z11;
end;
local function z23(a, b, c)
local d = b^2 - 4 * a * c;
if d < 0 then return nil, nil end;
local sqrtD = math.sqrt(d);
local r1 = (-b - sqrtD) / (2 * a);
local r2 = (-b + sqrtD) / (2 * a);
return r1, r2;
end;
local function z24(dir, grav, speed)
local r1, r2 = z23(
grav:Dot(grav) / 4,
grav:Dot(dir) - speed^2,
dir:Dot(dir)
);
if r1 and r2 then
if r1 > 0 and r1 < r2 then return math.sqrt(r1) end;
if r2 > 0 and r2 < r1 then return math.sqrt(r2) end;
end;
return 0;
end;
local function z25(o, t, spd, acc)
local g = Vector3.yAxis * (acc * 2);
local time = z24(t - o, g, spd);
return 0.5 * g * time^2;
end;
local function z26(t, o, spd, acc)
local g = Vector3.yAxis * (acc * 2);
local time = z24(t.Position - o, g, spd);
return t.Position + (t.Velocity * time);
end;
local z27;
z27 = hookfunction(v9.CreateBullet, function(a, b, c, d, aim, e, ammo, tickVal, recoil)
if not z1.Enabled then
return z27(a, b, c, d, aim, e, ammo, tickVal, recoil);
end;
local t = z10(b, c, d, aim);
if t then
local dat = v3.AmmoTypes:FindFirstChild(ammo);
local acc = dat:GetAttribute("ProjectileDrop");
local spd = dat:GetAttribute("MuzzleVelocity");
dat:SetAttribute("Drag", 0); -- no drag
local pred = (z1.Prediction and z26(t, aim.Position, spd, acc)) or t.Position;
local drop = z25(aim.Position, pred, spd, acc);
local newAim = {
["CFrame"] = CFrame.new(aim.Position, pred + drop)
};
return z27(a, b, c, d, newAim, e, ammo, tickVal, recoil);
end;
return z27(a, b, c, d, aim, e, ammo, tickVal, recoil);
end);
warn("[SilentAim] Enabled. Obfuscated Version.")
Comments
swift and velocity not executing
nooo swift work, velocity work
This script was created using Swift.
what is Fps Bullet Module?