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Kill All Stand Blox
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52 Lines • 1.95 KiB
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local Players = game:GetService('Players')
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local localPlayer = Players.LocalPlayer
local remote = ReplicatedStorage:WaitForChild('remote')
:WaitForChild('firing')
:WaitForChild('fire')
local weaponName = 'USP'
while true do
for _, targetPlayer in ipairs(Players:GetPlayers()) do
if targetPlayer ~= localPlayer and targetPlayer.Character then
local targetPart = targetPlayer.Character:FindFirstChild('Head')
local hrp = localPlayer.Character
and localPlayer.Character:FindFirstChild('HumanoidRootPart')
if targetPart and hrp then
local args = {
{
muzzle_position = Vector3.new(
hrp.Position.X,
hrp.Position.Y + 1,
hrp.Position.Z
),
keep_ammo = true,
is_stitched = false,
weapon_name = weaponName,
cframe = hrp.CFrame,
actions = {
falling = true,
running = true,
aimming = false,
jumping = true,
flashed = true,
strength = 9e9,
god_mode = true,
},
spread_cframe = CFrame.new(),
},
weaponName,
{
Normal = (targetPart.Position - hrp.Position).Unit,
Instance = targetPart,
Position = targetPart.Position,
},
}
remote:FireServer(unpack(args))
end
end
end
task.wait(0.1)
end
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