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OP script now includes instant kill
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Description
has: infinite energy
auto convertenergy collect
money aura
kill all zombies (you need to hold a gun)
instant kill (stand near zombie)
gun modifications
auto buy towers
auto merge towers
auto upgrade converter
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133 Lines • 4.31 KiB
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer
local infenergy = false
local autoconvert = false
local killall = false
local instantkill = false
local multiplier = 1
local gunmods = false
local collectmoney = false
local automerge = false
local autobuy = false
local buyamount = ""
local autoupgrade = false
local tycoon
for _,v in workspace.Tycoon.Tycoons:GetChildren() do
if v.Owner.Value == localPlayer then
tycoon = v
end
end
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Credit: Neutral")
local CurrencyTab = Window:NewSection("Currency")
CurrencyTab:CreateToggle("infinite energy", function(value)
infenergy = value
end)
CurrencyTab:CreateToggle("auto convert energy", function(value)
autoconvert = value
end)
CurrencyTab:CreateToggle("money aura", function(value)
collectmoney = value
end)
local WeaponsTab = Window:NewSection("Weapons")
WeaponsTab:CreateToggle("kill all zombies", function(value)
killall = value
end)
WeaponsTab:CreateToggle("instant kill", function(value)
instantkill = value
end)
WeaponsTab:CreateSlider("Multiplier",1,10,1,false,function(value)
multiplier = value
end)
WeaponsTab:CreateToggle("gun modifications", function(value)
gunmods = value
end)
local TycoonTab = Window:NewSection("Tycoon")
TycoonTab:CreateToggle("auto buy towers", function(value)
autobuy = value
end)
TycoonTab:CreateDropdown("Amount", {"","3","10","30","50","100","1000","10000"},1,function(amount)
buyamount = amount
end)
TycoonTab:CreateToggle("auto merge towers", function(value)
automerge = value
end)
TycoonTab:CreateToggle("auto upgrade convert", function(value)
autoupgrade = value
end)
game:GetService("RunService").RenderStepped:Connect(function(delta)
local character = localPlayer.Character
local tier = localPlayer:GetAttribute("Tier")
local tool = character:FindFirstChildWhichIsA("Tool")
local gun
if tool and tool:FindFirstChild("GunClient") and tool:FindFirstChild("Configuration") then
gun = tool
end
if infenergy then
replicatedStorage.Signals.RemoteEvents.GetWoolRemote:FireServer(tier)
end
if autoconvert then
replicatedStorage.Signals.RemoteEvents.PutRemote:FireServer()
end
if collectmoney then
for _,v in workspace:GetChildren() do
if v.Name == "Money" then
firetouchinterest(v,character.HumanoidRootPart,0)
firetouchinterest(v,character.HumanoidRootPart,1)
end
end
end
if gunmods and gun then
if gun.Configuration:FindFirstChild("Automatic") and tool.Configuration.Automatic.Value == false then
gun.Configuration.Automatic.Value = true
end
if gun.Configuration:FindFirstChild("Firerate") and gun.Configuration.Firerate.Value > 0 then
gun.Configuration.Firerate.Value = 0
end
if gun.Configuration:FindFirstChild("ReloadTime") and gun.Configuration.ReloadTime.Value > 0 then
gun.Configuration.ReloadTime.Value = 0
end
end
for i = 1,multiplier do
if killall and gun then
for _,v in tycoon.Round:GetChildren() do
if v:FindFirstChild("Humanoid") then
gun.Remotes.CastRay:FireServer(vector.create(1,1,1),v.Humanoid,true)
if instantkill then
v.Humanoid.Health = 0
end
end
end
end
end
if autobuy and tycoon then
firetouchinterest(tycoon.Buttons_E["Add"..buyamount].Head,character.HumanoidRootPart,0)
firetouchinterest(tycoon.Buttons_E["Add"..buyamount].Head,character.HumanoidRootPart,1)
end
if automerge and tycoon then
firetouchinterest(tycoon.Buttons_E.Merge.Head,character.HumanoidRootPart,0)
firetouchinterest(tycoon.Buttons_E.Merge.Head,character.HumanoidRootPart,1)
end
if autoupgrade and tycoon then
firetouchinterest(tycoon.Buttons_E.Upgrade.Head,character.HumanoidRootPart,0)
firetouchinterest(tycoon.Buttons_E.Upgrade.Head,character.HumanoidRootPart,1)
end
end)
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Comments
Don't forget to leave a like! I removed key system.
@kingthaco yo could you make a script like this but with Tower Defense RNG I haven't beaten that game yet cuz its too hard, please.
@MichellIDK i will try.
@kingthaco thank you so much