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MM2 SCRIPT

Murder Mystery 2
1 year ago
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Key System
Key System

Description

By Me (riot / riotthebest)

key in discord i will give key sometimes if you cant

c00l Hub

Features:

  • esp
  • speedwaik
  • fly
  • items

Tested with

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85 Lines • 3.22 KiB
Raw
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "🔫 MM2 Script 🔫",
LoadingTitle = "c00l hub",
LoadingSubtitle = "by riot",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = true,
Invite = "https://discord.gg/W6Gs8D35", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "MM2 key",
Subtitle = "Link in discord server",
Note = "Join server for key link: https://discord.gg/W6Gs8D35",
FileName = "c00lhubkey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/UUuxgd4P"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "Thanks for executing",
Content = "Also thanks for joining the discord",
Duration = 6.5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/UcWxrfh5'))()
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed Slider",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) print("ok")
end,
})
local Dropdown = MainTab:CreateDropdown({
Name = "Items (doesnt work)",
Options = {"Sword","Gun"},
CurrentOption = {"Lobby"},
MultipleOptions = false,
Flag = "teleport", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
loadstring(game:HttpGet('https://pastebin.com/raw/mhxekj7V'))()
end,
})
local MorTab = Window:CreateTab("More", nil) -- Title, Image
local Section = MorTab:CreateSection("Features")
local Button = MorTab:CreateButton({
Name = "Fly",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/kWccycNX'))()
end,
})
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