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Trap Door ESP
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Description
This script will set the colors of the trap doors (red trap doors will break) in the Squid Game game mode.
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Source Code
The source was transpiled from TypeScript and minified.
Here's the original source code: https://gist.github.com/snipcola/c51dfe141a6481b8d3ac3acdce26aed5
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Features:
- ESP
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1 Lines • 2.08 KiB
Verified
local a,b,c,d,e={},{},{},require,game:GetService'HttpService'local f=function(f)return function()return e:JSONDecode(f)end end local g,h=function(g)local function h(i,j)local k,l=i[1],i[2]local m,n=k[1],k[2]local o=Instance.new(n and'ModuleScript'or'Folder')o.Parent=j o.Name=m if n then b[o]=n b[n]=o end for p,q in ipairs(l or{})do h(q,o)end return o end h(f(g)())end,function(g)if typeof(g)=='Instance'then g=b[g]or g end if typeof(g)~='string'then return d(g)end local h=a[g]if not h then return end local i=c[g]if i then return i end local j,k=pcall(h,b[g])if not j then error(k)return end c[g]=k return k end a['0']=function(i)if not game:IsLoaded()then game.Loaded:Wait()end local j,k={Name='Netflix-Nextworld',}do k=setmetatable({},{__tostring=function()return'Store'end,})k.__index=k function k.new(...)local l=setmetatable({},k)return l:constructor(...)or l end function k.constructor(l)end function k.get(l,m)return getgenv()[`{j.Name}-{m}`]end function k.set(l,m,n)getgenv()[`{j.Name}-{m}`]=n end end local l=k.new()local m=l:get'Connection'if typeof(m)=='RBXScriptConnection'then m:Disconnect()end local n,o=function()local n=game.Workspace:FindFirstChild'Map'local o=n if o~=nil then o=o:FindFirstChild'IP_SquidGame2'end local p=o local q=p if q~=nil then q=q:FindFirstChild'Map'end local r=q local s=r if s~=nil then s=s:FindFirstChild'Trapdoors'if s~=nil then s=s:GetChildren()end end return s end,function(n)if not n then return nil end local o=n:FindFirstChild'Meshes/Trapdoor'if not o then return nil end local p=o:FindFirstChild'TouchInterest'if o:IsA'MeshPart'then o.BrickColor=(p and{(BrickColor.Red())}or{(BrickColor.Green())})[1]end end local p,q=function(p)for q,r in p do local s={'Door_L','Door_R',}for t,u in s do o(r:FindFirstChild(u))end end end,function(p,q)local r,s=(game:GetService'RunService')local t=r.Heartbeat:Connect(function()local t=s if t~=0 and t==t and t then t=tick()-s<q/1000 end if t~=0 and t==t and t then return nil end s=tick()p()end)l:set('Connection',t)end local r=function()local r=n()if r then q(function()return p(r)end,1000)end end r()return nil end g'[["out","0"]]'return h'0'
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