ADVERTISEMENTREMOVE ADS
Game icon

open source

Script preview thumbnail
Script Preview

Description

I quit roblox scripting so this one open source

Tested with

ADVERTISEMENTREMOVE ADS
107 Lines • 3.5 KiB
Verified
Raw
getgenv().AutoRank = true
getgenv().AutoAttack = true
getgenv().GrabDrops = true
getgenv().AutoBuyZone = true
getgenv().AutoAr = true
local upvr = require(game:GetService("Players").LocalPlayer.PlayerScripts.MetaService)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Bridge = ReplicatedStorage:WaitForChild("Bridge")
local function parseNumbers(input)
local part1, part2 = input:match("([^/]+)/([^/]+)")
if not part1 or not part2 then
return nil, nil
end
local function isNumeric(str)
local noCommas = str:gsub(",", "")
return noCommas:match("^%d+$") ~= nil
end
local function safeTonumber(str)
local noCommas = str:gsub(",", "")
if noCommas ~= "" and isNumeric(str) then
return tonumber(noCommas)
else
return upvr.Utils.Number:Unformat(str)
end
end
local num1 = safeTonumber(part1)
local num2 = safeTonumber(part2)
return num1, num2
end
spawn(function()
while getgenv().AutoAr and task.wait() do
for _, v in next, game:GetService("Players").LocalPlayer.PlayerGui.UI.Frames.Achievements.NewMain.body.items:GetChildren() do
if not v:IsA("ImageLabel") then continue end
if v.claimed.Visible then continue end
local num1, num2 = parseNumbers(v.backFill.progress.Text)
if num1 and num2 and num1 < num2 then continue end
print(v.Name)
game:GetService("ReplicatedStorage"):WaitForChild("Bridge"):FireServer("Achievements", "Claim", v.Name)
end
end
end)
spawn(function()
while getgenv().AutoRank and task.wait() do
local Data = upvr.Data
local Energy = Data.Energy
local nextRank = Data.Rank + 1
if upvr.SharedModules.Ranks[nextRank] then
local required = upvr.Utils.Number:Unformat(upvr.SharedModules.Ranks[nextRank].Price)
if Energy >= required then
Bridge:FireServer("RankUp", "Evolve")
end
end
end
end)
spawn(function()
while getgenv().AutoBuyZone and task.wait() do
local Data = upvr.Data
local last = nil;
for i,v in pairs(Data.Inventory.Maps) do
last = i
end
local index = upvr.SharedModules.Maps[last].Index
local nextArea = nil
for i,v in pairs(upvr.SharedModules.Maps) do
for f,s in pairs(v) do
if f == 'Index' and s == index + 1 then
nextArea = v
end
end
end
if Data.Gems < upvr.Utils.Number:Unformat(nextArea.Price) then continue end
game:GetService("ReplicatedStorage"):WaitForChild("Bridge"):FireServer("Teleport","Buy",nextArea.Name);
task.wait(.5)
game:GetService("ReplicatedStorage"):WaitForChild("Bridge"):FireServer("Teleport","Spawn",nextArea.Name);
end
end)
spawn(function()
while getgenv().AutoAttack and task.wait() do
if upvr.Cache and upvr.Cache.ProximityEnemy then
Bridge:FireServer("Attack", "Click", upvr.Cache.ProximityEnemy)
end
end
end)
workspace.Debris.ChildAdded:Connect(function(part)
if not getgenv().GrabDrops then return end
if part:IsA('Part') and part:FindFirstChild("UID") then
local args = {
"Drops",
"Collect",
part.Name
}
Bridge:FireServer(unpack(args))
part:Destroy()
end
end)
ADVERTISEMENTREMOVE ADS

Comments

3 comments
to add a comment
Ma

Doesn't work.

0
0
Fa

Bro can you explain open source means?

0
1
Fa

And i need a game script its called doodle fantasy can you make its open source script

0
1
ADVERTISEMENTREMOVE ADS

Tags