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Roblox Universal No Recoil Script
44,319 views
Description
Here is a script that will allow you to have no recoil on multiple Roblox fps titles.
It is confirmed to be working on Phantom Forces on Arsenal.
For Arsenal set Value 1 to 4, Value 2 to 1, Value 3 to 4
For Phantom Forces set Value 1 to 10, Value 2 to 1, Value 3 to 1
It is confirmed to be working on Phantom Forces on Arsenal.
For Arsenal set Value 1 to 4, Value 2 to 1, Value 3 to 4
For Phantom Forces set Value 1 to 10, Value 2 to 1, Value 3 to 1
Features:
- Universal No Recoil
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41 Lines • 1.03 KiB
--BROUGHT TO YOU BY RSCRIPTS.NET--
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))()
library.flags = { }
local nr = library:Window("No Recoil")
library.flags["value_1"] = 1
library.flags["value_2"] = 1
library.flags["value_3"] = 1
nr:Slider("Value 1", 1, 10, 1, function(value)
library.flags["value_1"] = value
end)
nr:Slider("Value 2", 1, 100, 1, function(value)
library.flags["value_2"] = value
end)
nr:Slider("Value 3", 1, 10, 1, function(value)
library.flags["value_3"] = value
end)
local old
old = hookfunction(math.random, function(...)
local args = {...}
-- handle if no args, math.random() (0, 1.0)
if args[1] == nil then
return old() / library.flags["value_1"]
end
-- handle if upper bound. math.random(10) (1, 10)
if args[2] == nil then
return old(args[1] / library.flags["value_2"])
end
-- handle if lower and upper bound. math.random(-5, 5) (-5, 5)
return old(args[1], args[2] / library.flags["value_3"])
end)
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