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Stanley (jason reskin)

[ALPHA] 🎄 Forsaken•
1 month ago
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Description

replaces slasher with stanley (that one mario horror guy idk)

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230 Lines • 6.22 KiB
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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local model = nil
local animController = nil
local animator = nil
local animTracks = {}
local currentSpeedAnim = nil
local animSyncConnection
local followConnection
local renderConnection
-- IDs de animaciones base
local idleId = "rbxassetid://116050994905421"
local walkId = "rbxassetid://99127941563341"
local runId = "rbxassetid://75409814098993"
-- IDs de animaciones especiales (no se deben cancelar por movimiento)
local overrideIds = {
["rbxassetid://128730974312965"] = true,
["rbxassetid://139835501033932"] = true,
["rbxassetid://81533966558979"] = true,
["rbxassetid://129491851057694"] = true -- Prioridad máxima
}
-- Ocultar personaje original
local function hideCharacter()
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
part.CanCollide = false
elseif part:IsA("Decal") and part.Name == "face" then
part.Transparency = 1
end
end
end
-- Mostrar personaje original
local function showCharacter()
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
part.CanCollide = true
elseif part:IsA("Decal") and part.Name == "face" then
part.Transparency = 0
end
end
end
-- Cargar animación
local function loadAnimation(id)
local anim = Instance.new("Animation")
anim.AnimationId = id
return anim
end
-- Detectar si hay una animación especial activa
local function isOverridePlaying()
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
if overrideIds[track.Animation.AnimationId] and track.IsPlaying then
return true
end
end
return false
end
-- Reproducir animación base (idle, walk, run)
local function playSpeedAnimation(id)
if currentSpeedAnim == id then return end
currentSpeedAnim = id
for _, t in ipairs(animTracks) do
if t and t.IsPlaying then t:Stop() end
end
animTracks = {}
if not animator then return end
local charTrack = animator:LoadAnimation(loadAnimation(id))
charTrack.Looped = true
charTrack:Play()
table.insert(animTracks, charTrack)
if animController then
local modelTrack = animController:LoadAnimation(loadAnimation(id))
modelTrack.Looped = true
modelTrack:Play()
table.insert(animTracks, modelTrack)
end
end
-- Loop de animaciones base
local function startMovementAnimationLoop()
renderConnection = RunService.RenderStepped:Connect(function()
if not rootPart then return end
if isOverridePlaying() then return end
local speed = rootPart.Velocity.Magnitude
if speed < 1 then
playSpeedAnimation(idleId)
elseif speed < 18 then
playSpeedAnimation(walkId)
else
playSpeedAnimation(runId)
end
end)
end
-- Sincronizar animaciones externas
local function syncExternalAnimations()
animator = humanoid:FindFirstChildOfClass("Animator") or Instance.new("Animator", humanoid)
animSyncConnection = animator.AnimationPlayed:Connect(function(track)
local animId = track.Animation.AnimationId
-- Asignar prioridad especial
if overrideIds[animId] then
if animId == "rbxassetid://129491851057694" then
track.Priority = Enum.AnimationPriority.Action4 -- ¡Máxima prioridad!
else
track.Priority = Enum.AnimationPriority.Action2
end
end
if animController then
local anim = Instance.new("Animation")
anim.AnimationId = animId
local modelTrack = animController:LoadAnimation(anim)
modelTrack.Priority = track.Priority
modelTrack.Looped = track.Looped
modelTrack.TimePosition = track.TimePosition
modelTrack:Play()
modelTrack:AdjustSpeed(track.Speed)
table.insert(animTracks, modelTrack)
end
end)
end
-- Cargar modelo Noli
local function loadModel()
if model then model:Destroy() end
local success, noli = pcall(function()
return game:GetObjects("rbxassetid://1369183063")[1]
end)
if not success or not noli then
warn("No se pudo cargar el modelo Noli.")
return
end
model = noli:Clone()
model.Name = "NoliModel"
model.Parent = workspace
local hum = model:FindFirstChildOfClass("Humanoid")
if hum then hum:Destroy() end
animController = Instance.new("AnimationController", model)
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
part.CanCollide = false
part.CanTouch = false
part.Massless = true
end
end
local modelRoot = model:FindFirstChild("HumanoidRootPart") or model:FindFirstChildWhichIsA("BasePart")
if modelRoot then
modelRoot.CFrame = rootPart.CFrame
followConnection = RunService:BindToRenderStep("ModelFollow", Enum.RenderPriority.Character.Value + 1, function()
if model and rootPart then
modelRoot.CFrame = rootPart.CFrame
end
end)
end
end
-- Activar sistema principal
local function activate()
hideCharacter()
loadModel()
syncExternalAnimations()
startMovementAnimationLoop()
end
-- Limpiar al reaparecer
player.CharacterAdded:Connect(function(char)
if followConnection then RunService:UnbindFromRenderStep("ModelFollow") end
if renderConnection then renderConnection:Disconnect() end
if animSyncConnection then animSyncConnection:Disconnect() end
if animator then
for _, t in ipairs(animator:GetPlayingAnimationTracks()) do
t:Stop()
end
end
for _, t in ipairs(animTracks) do
if t and t.IsPlaying then t:Stop() end
end
animTracks = {}
if model and model:IsDescendantOf(workspace) then
model:Destroy()
end
character = char
humanoid = character:WaitForChild("Humanoid")
rootPart = character:WaitForChild("HumanoidRootPart")
showCharacter()
script:Destroy()
end)
-- Iniciar sistema
activate()
-- Ejecutar habilidades externas
loadstring(game:HttpGet("https://pastebin.com/raw/pM45TjG9"))()
loadstring(game:HttpGet("https://pastebin.com/raw/kyBLwLxY"))()
loadstring(game:HttpGet("https://pastebin.com/raw/P0RJdcBG"))()
loadstring(game:HttpGet("https://pastebin.com/raw/6PCxReNm"))()
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Comments

2 comments
to add a comment
Do

Is this FE?

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0
Ab

@DoHoangGiaHung yes but only the anims

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