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Auto/Insta kill
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Description
Features
✔ Loops through all players dynamically
✔ Finds each player's Humanoid and RightLowerArm
✔ Continuously fires the punch event
✔ Uses task.spawn() for smooth execution
Tested with
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40 Lines • 1.35 KiB
--[[
YOU NEED TO HAVE COMBAT EQUIPPED
]]--
_G.TogglePunchAll = true
task.spawn(function()
while task.wait(0) do
if _G.TogglePunchAll then
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
local limb = player.Character:FindFirstChild("RightLowerArm")
if humanoid and limb then
local args = {
[1] = humanoid,
[2] = 9999999,
[3] = limb
}
local combatScript = localPlayer.Character:FindFirstChild("Combat")
if combatScript and combatScript:FindFirstChild("LocalScript") then
local punchEvent = combatScript.LocalScript:FindFirstChild("punched")
if punchEvent then
punchEvent:InvokeServer(unpack(args))
end
end
end
end
end
end
end
end)
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