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Auto/Insta kill all

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Description

Features:

Loops through all players dynamically
Skips the local player
Continuously fires the damage event for every player
Runs smoothly without lag

Tested with

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24 Lines • 797 Bytes
Raw
_G.ToggleDamageAll = true
task.spawn(function()
while task.wait(0) do
if _G.ToggleDamageAll then
local players = game:GetService("Players")
local localPlayer = players.LocalPlayer
for _, player in pairs(players:GetPlayers()) do
if player ~= localPlayer and player.Character then
local args = {
[1] = 10000000000000000,
[2] = workspace:FindFirstChild(player.Name)
}
if args[2] then
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Damage"):FireServer(unpack(args))
end
end
end
end
end
end)
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Comments

4 comments
to add a comment
Fa

Bro your script is not working fix this

0
0
Ma

It's work,thanks!

1
0
Fa

Bro kill is not good function add inf size script

0
0
th

@FahadAshfaq someone already released a inf strenght

0
0
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