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Beat the game instantly ig
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Description
Features:
Train – Fires the Train event repeatedly while enabled.
Craft Weapon – Automates crafting a weapon by sending a predefined request.
Sell Weapon – Continuously sells a weapon when the toggle is active.
Health Add – Repeatedly triggers the HealthAdd event to gain health.
Enchanted – Automates the Enchanted event with specific values.
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40 Lines • 1.02 KiB
local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage:WaitForChild("Event")
_G.Toggles = {
Train = true,
CraftWeapon = true,
SellWeapon = true,
HealthAdd = true,
Enchanted = true
}
local function startLoop(toggleName, func)
task.spawn(function()
while _G.Toggles[toggleName] do
func()
task.wait(1)
end
end)
end
startLoop("Train", function()
event.Train:FireServer(6652334734734734734734762362362362363262363)
end)
startLoop("CraftWeapon", function()
event.CraftWeapon:FireServer("Stick", 13632636326236236326236236623623632623623623623623623632)
end)
startLoop("SellWeapon", function()
event.SellWeapon:FireServer(66666666666666666666666666666666666666666666666666666, 226)
end)
startLoop("HealthAdd", function()
event.HealthAdd:FireServer(219000000000000)
end)
startLoop("Enchanted", function()
event.Enchanted:FireServer(7000, 99999999999999999999999999999999999)
end)
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Comments
Real it works
Works, thanks