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Halloween Autofarm
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Description
uhhh so my friend said there was a halloween event in babft so here!!! im sorry for this cancer code my executor doesnt auto indent and im too lazy to press a key oh yeah this kills you because doors make you go stuck, i could've used firetouchinterest but i suck at using it and it crashes often with it!! i added redblue prints because im a nerd and want credits!! if you use this and skid off please credit me!! i was too lazy to put htis in my babft script so its open sourced form, this can be alot better i made this in 5 minutes when i woke up. this will teleport the door that gives candy to you!! you can afk this for candy, i might make a version later on that serverhops u afterwards but executors are so great that you crash after 5 games i love uwp so much. oh yeah thumbnail created with bing ai (prompt was make a redblue anime pirate girl holding a trick or treat basket), i love ai sometimes. i also love anime girls (not children) and this image took 20 generations so be grateful, also this script makes the dxoor teleport in a random angle so its faster to touch you, true or false to disable something you're welcomed. pcall functions are the best im so lazy. okay i should stop yapping now this is getting out of hand. oh yeah now its 1220+ characters i yap too much. yappity yap yap yap
Features:
- autofarm
- autofarm halloween
- autofarm houses
- autofarm candy
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24 Lines • 1.05 KiB
Verified
getgenv().Farm = true -- farms doors for candy
getgenv().AntiStuck = true -- kills you if the door makes u stuck
print("RedBlue")
while getgenv().Farm and task.wait() do
for i,v in pairs(workspace.Houses:GetChildren()) do
pcall(function()
if v:FindFirstChild("Door") and v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch") then
v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CanTouch = true
v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CanCollide = false
v:FindFirstChild("Door"):FindFirstChild("DoorInnerTouch").CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * (CFrame.Angles(math.rad(math.random(1,360)), math.rad(math.random(1,360)), math.rad(math.random(1,360))) * CFrame.new(0, 0, 0))
end
end)
end
if getgenv().AntiStuck then
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 0 then
task.wait(5.5) -- to be somewhat safe im too lazy
game.Players.LocalPlayer.Character.Humanoid.Health = 0
game.Players.LocalPlayer.Character:BreakJoints()
end
end)
end
end
print("RedBlue")
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