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Dinas Hub

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Description

Inf Cash(Auto Get Cash)

Auto Egg

Auto Teleport

And More

Op Script

Tested with

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195 Lines • 4.94 KiB
Raw
loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/rodus", true))()
CreateMain("DinasHub")
CreateTab("AutoScripts")
CreateTab("Egg & Teleport")
CreateLabel(tabs['AutoScripts'], "Cheats", Color3.fromRGB(0,255,0))
local RE_PATH = "ReplicatedStorage.GiveCash"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local autoGiveCashEnabled = false
local selectedItem = "Rusty"
local items = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}
local function giveCash(item)
local player = Players.LocalPlayer
if not player or not player.Character then
return
end
local itemObject = player.Character:FindFirstChild(item)
if not itemObject then
return
end
local RE = ReplicatedStorage:WaitForChild("GiveCash")
if RE then
RE:FireServer(itemObject)
else
end
end
CreateToggle(tabs['AutoScripts'], "Give Cash(Inf Money)", "Enable/Disable Auto Give Cash", function()
autoGiveCashEnabled = toggled
end)
CreateSideDropToggle(tabs['AutoScripts'], "Select Drill for cash", items, function(arg)
selectedItem = arg
end)
RunService.Heartbeat:Connect(function()
if autoGiveCashEnabled then
giveCash(selectedItem)
task.wait(1)
end
end)
local RE_PATH = "ReplicatedStorage.DrillShop.BuySkin"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local selectedSkin = "Rusty"
local skins = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}
local function buySkin(skinName)
local RE = ReplicatedStorage:WaitForChild("DrillShop"):WaitForChild("BuySkin")
if RE then
local success, result = pcall(function()
return RE:InvokeServer(skinName)
end)
if success then
if result then
else
end
else
end
else
end
end
CreateSideDropToggle(tabs['AutoScripts'], "Select Buy Skin", skins, function(arg)
selectedSkin = arg
buySkin(selectedSkin)
end)
local RE_PATH = "ReplicatedStorage.DrillShop.EquipSkin"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local items = {"Rusty", "Steel", "Golden", "Candy", "Neon", "Cyber", "Diamond", "Lava", "Infinity"}
local selectedItem = "Rusty"
local function equipSkin(skinName)
local RE = ReplicatedStorage:WaitForChild("DrillShop"):WaitForChild("EquipSkin")
if RE then
local success, result = pcall(function()
return RE:InvokeServer(skinName, true)
end)
if not success then
end
else
end
end
CreateSideDropToggle(tabs['AutoScripts'], "Auto Equip", items, function(arg)
selectedItem = arg
equipSkin(selectedItem)
end)
local RE_PATH = "ReplicatedStorage.KPets.Events.Hatch"
local HATCH_INTERVAL = 5
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local autoHatchEnabled = false
local selectedEgg = "Beach Egg"
local EGGS = {
"Beach Egg",
"Blizzard Egg",
"Celestial Egg",
"Easter Egg",
"Ember Egg",
"Enigma Egg",
"Fossil Egg",
"Glacier Egg",
"Jungle Egg",
"Jurassic Egg",
"Lava Egg",
"Nebula Egg",
"Necromancer Egg",
"Oceanic Egg",
"Olympian Egg",
"Pantheon Egg",
"Tropical Egg",
}
local function hatchEgg(eggName, amount)
local RE = ReplicatedStorage:WaitForChild("KPets"):WaitForChild("Events"):WaitForChild("Hatch")
if RE then
RE:FireServer(eggName, amount)
else
end
end
CreateToggle(tabs['Egg & Teleport'], "Auto Hatch", "Enable/Disable Auto Hatch", function()
autoHatchEnabled = toggled
end)
CreateSideDropToggle(tabs['Egg & Teleport'], "Select Egg", EGGS, function(arg)
selectedEgg = arg
end)
RunService.Heartbeat:Connect(function()
if autoHatchEnabled then
hatchEgg(selectedEgg, 1)
task.wait(HATCH_INTERVAL)
end
end)
local RE_PATH = "ReplicatedStorage.ChangeWorld"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local selectedWorld = "Main"
local WORLDS = {
"Ancient Greek",
"Astral",
"Dinosaur",
"Frozen",
"Jungle",
"Magic",
"Main",
}
local function changeWorld(worldName)
local RE = ReplicatedStorage:WaitForChild("ChangeWorld")
if RE then
local success, result = pcall(function()
return RE:InvokeServer(worldName)
end)
if success then
if result then
else
end
else
end
else
end
end
CreateSideDropToggle(tabs['Egg & Teleport'], "Select World(Teleport)", WORLDS, function(arg)
selectedWorld = arg
changeWorld(selectedWorld)
end)
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