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Dinas Hub 2

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Description

Auto Click & Exp

AutoRebith

Auto Egg

And more

Tested with

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162 Lines • 4.5 KiB
Raw
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local summitLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Vovabro46/DinasMenu/refs/heads/main/DinasMenus.lua"))()
local window = summitLib:CreateWindow({Name = "Dinas Hub",AccentColor3 = Color3.new(1, 0.235294, 0.337255)})
local Tab1 = window:CreateTab({Name = "Labels", Icon = 'rbxassetid://7733964719'})
local Tab2 = window:CreateTab({Name = "Interactables", Icon = 'rbxassetid://7743878358'})
local Tab3 = window:CreateTab({Name = "Auto Egg", Icon = 'rbxassetid://8997385940'})
local Tab4 = window:CreateTab({Name = "Miscecellaneous", Icon = 'rbxassetid://7733673466'})
Tab1:CreateLabel("Information")
Tab1:CreateParagraph("This menu is the final one for my design for them. I will use only this one. This is the best script for this game so far.Also this script will be updated because I haven't finished it yet")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Hatch = ReplicatedStorage.Functions.Hatch
local eggNames = {"Basic", "Beach", "Yeti", "Candy", "Ninja", "Atlantis", "Spooky", "Toxic", "Jungle", "Lava", "Matrix", "Classic", "Party"}
local selectedEgg = eggNames[1]
local autoOpen = false
Tab3:CreateDropdown({
Text = "Choose Egg For Open",
Options = eggNames,
Callback = function(option)
selectedEgg = option
end
})
Tab3:CreateToggle({
Text = "Auto Open Egg(X3)",
Callback = function(state)
autoOpen = state
if autoOpen then
spawn(function()
while autoOpen do
Hatch:InvokeServer(selectedEgg, "Triple")
wait(0.5)
end
end)
end
end
})
Tab3:CreateToggle({
Text = "Auto Open Egg (X1)",
Callback = function(state)
autoOpen = state
if autoOpen then
spawn(function()
while autoOpen do
Hatch:InvokeServer(selectedEgg, "Single")
wait(0.5)
end
end)
end
end
})
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Rebirth = ReplicatedStorage.Events.Rebirth
local LevelXPRequest = ReplicatedStorage.LevelXPRequest
local AutoRebirthEnabled = false
local AutoLevelXPEnabled = false
local SelectedRebirthValue = 1
local function AutoRebirthLoop()
while AutoRebirthEnabled do
Rebirth:FireServer(SelectedRebirthValue)
wait(1)
end
end
local function AutoLevelXPLoop()
while AutoLevelXPEnabled do
LevelXPRequest:FireServer(2)
wait(0.1)
end
end
Tab2:CreateDropdown({
Text = "Rebirth Value",
Options = {"1", "5", "10"},
Callback = function(Option)
SelectedRebirthValue = tonumber(Option)
print("Selected Rebirth value:", SelectedRebirthValue)
end
})
Tab2:CreateToggle({
Text = "Auto Rebirth",
Default = false,
Callback = function(Value)
AutoRebirthEnabled = Value
if Value then
spawn(AutoRebirthLoop)
end
end
})
Tab2:CreateToggle({
Text = "Auto Click & Level XP",
Default = false,
Callback = function(Value)
AutoLevelXPEnabled = Value
if Value then
spawn(AutoLevelXPLoop)
end
end
})
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local PurchaseUpgrade = ReplicatedStorage.Events.PurchaseUpgrade
local LocalPlayer = Players.LocalPlayer
local availableUpgrades = {
"ClickMultiplier",
"CraftAllButton",
"GemMultiplier",
"HatchingSpeed",
"LongerOfflineGains",
"LuckMultiplier",
"MoreOfflineGains",
"MoreStorage",
"MoreWalkSpeed",
"PetEquip",
"RebirthButtons",
"TeleportButton"
}
local SelectedUpgrade = availableUpgrades[1]
local AutoPurchaseEnabled = false
local function AutoPurchaseLoop()
while AutoPurchaseEnabled do
PurchaseUpgrade:FireServer("Spawn", SelectedUpgrade)
wait(1)
end
end
Tab4:CreateToggle({
Text = "Auto Purchase Upgrade",
Default = false,
Callback = function(value)
AutoPurchaseEnabled = value
if value then
spawn(AutoPurchaseLoop)
end
end
})
Tab4:CreateDropdown({
Text = "Select Upgrade",
Options = availableUpgrades,
Callback = function(option)
SelectedUpgrade = option
end
})
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