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someone.else MOBILE | big head chams

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_G.HeadSize = 10
_G.Disabled = true
local Players = game:GetService('Players')
local RunService = game:GetService('RunService')
local LocalPlayer = Players.LocalPlayer
local MobsFolder = workspace:FindFirstChild("Mobs")
local function applyPropertiesToPart(part)
if part then
part.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
part.Transparency = 0.7
part.BrickColor = BrickColor.new("Really blue")
part.Material = Enum.Material.Neon
part.CanCollide = false
end
end
local function applyHighlight(model, color)
if not model:FindFirstChild("HighlightESP") then
local highlight = Instance.new("Highlight")
highlight.Name = "HighlightESP"
highlight.FillColor = color
highlight.OutlineColor = Color3.new(0, 0, 0)
highlight.FillTransparency = 0.3
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = model
highlight.Adornee = model
end
end
RunService.RenderStepped:Connect(function()
if _G.Disabled then
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
pcall(function()
applyPropertiesToPart(player.Character.HumanoidRootPart)
applyHighlight(player.Character, Color3.fromRGB(0, 170, 255))
end)
end
end
if MobsFolder then
for _, mob in ipairs(MobsFolder:GetChildren()) do
if mob:IsA("Model") and mob:FindFirstChild("HumanoidRootPart") then
pcall(function()
applyPropertiesToPart(mob.HumanoidRootPart)
applyHighlight(mob, Color3.fromRGB(255, 0, 0))
end)
end
end
end
end
end)
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Comments

2 comments
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Ja

love it works fantastically no issues

0
0
An
@AnthonysAHow
(edited)

can you make it hit head only

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