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stupid anticheat bypasser

Rooms & Doors
7 months ago
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Description

The most dumbest way to bypass an anticheat system in such a game.

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165 Lines • 4.43 KiB
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local rs = game:GetService("RunService")
local rep = game:GetService("ReplicatedStorage")
local ws = game:GetService("Workspace")
local cg = game:GetService("CoreGui")
local rte = true
local pr = rep:WaitForChild("playerremote")
local n = nil
repeat
local s,r = pcall(function()
return loadstring(game:HttpGet("https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/main/NamelessAdminNotifications.lua"))()
end)
if s then
n = r
else
warn("Couldn't load notification module, retrying...")
task.wait()
end
until n ~= nil
local nt = n.Notify
local function t()
if not rte then return end
local s, e = pcall(function()
if ws:FindFirstChild("roomnumber") then
ws.roomnumber.Name = "roomnumbe"
nt({
Title = "Success",
Description = "Anticheat bypassed",
Duration = 2,
})
task.delay(1, function()
nt({
Title = "Warning",
Description = "If doors won't open, an entity has spawned. Wait until it's safe.",
Duration = 6,
})
end)
elseif ws:FindFirstChild("roomnumbe") then
ws.roomnumbe.Name = "roomnumber"
nt({
Title = "Notice",
Description = "Anticheat activated",
Duration = 2,
})
end
end)
if not s then
nt({
Title = "Error",
Description = "Failed to toggle",
Duration = 3,
})
end
end
rs.Stepped:Connect(function()
local a = {
[1] = "setsprintstate",
[2] = false
}
pr:FireServer(unpack(a))
end)
local sg = Instance.new("ScreenGui")
sg.Name = "BypassPanel"
sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
pcall(function()
sg.Parent = cg
end)
if not sg.Parent then
sg.Parent = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
end
local rb = Instance.new("TextButton")
rb.Name = "BypassButton"
rb.Size = UDim2.new(0, 120, 0, 40)
rb.Position = UDim2.new(0.5, -60, 0, 10)
rb.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
rb.BackgroundTransparency = 0.2
rb.Text = "Bypass"
rb.TextColor3 = Color3.fromRGB(255, 255, 255)
rb.Font = Enum.Font.GothamBold
rb.TextSize = 16
rb.Parent = sg
local rc = Instance.new("UICorner")
rc.CornerRadius = UDim.new(0, 8)
rc.Parent = rb
NAdrag=function(ui, dragui)
if not dragui then dragui = ui end
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
local newXOffset = startPos.X.Offset + delta.X
local newYOffset = startPos.Y.Offset + delta.Y
local screenSize = ui.Parent.AbsoluteSize
local newXScale = startPos.X.Scale + (newXOffset / screenSize.X)
local newYScale = startPos.Y.Scale + (newYOffset / screenSize.Y)
ui.Position = UDim2.new(newXScale, 0, newYScale, 0)
end
dragui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = ui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
ui.Active=true
end
NAdrag(rb)
rb.MouseButton1Click:Connect(function()
t()
end)
nt({
Title = "Loaded",
Description = "Anticheat bypass ready",
Duration = 3,
})
task.delay(2, function()
nt({
Title = "Anti-Death",
Description = "Sprint protection enabled",
Duration = 4,
})
end)
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