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shoot Script Open Source

Unnamed Shooter
7 months ago
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Key System
Key System

Description

  • Features

  • Esp

  • Triggerbot

  • Aimbot

btw the keybind on triggerbot tab still doesn't work (W.I.P)

Features:

  • Aimbot
  • Esp
  • Triggerbot
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138 Lines • 5.22 KiB
Raw
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Unnamed Shooter Script",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Loading The Script...",
LoadingSubtitle = "by JohnJoeScripts",
Theme = "DarkBlue", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = true, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Unnamed Shooter Script"
},
Discord = {
Enabled = true, -- Prompt the user to join your Discord server if their executor supports it
Invite = "w7HvzfMy6v", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "The Key System",
Subtitle = "Key System",
Note = "Go to https://discord.gg/w7HvzfMy6v so you can use the script.", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"63U6WDC1knX6wvXdCe2zohWH8ZPSyCTY"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local dhlock = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/DH-Lua-Lock/refs/heads/main/Main.lua"))()
local MainTab = Window:CreateTab("Main", "app-window-mac")
local Section = MainTab:CreateSection("Aimbot")
local Toggle = MainTab:CreateToggle({
Name = "Aimbot",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().dhlock.enabled = Value
getgenv().dhlock.showfov = Value
end,
})
local Slider = MainTab:CreateSlider({
Name = "Fov",
Range = {0, 500},
Increment = 10,
Suffix = "Fov",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
getgenv().dhlock.fov = Value
end,
})
local Keybind = MainTab:CreateKeybind({
Name = "Aimbot Bind",
CurrentKeybind = "MB2",
HoldToInteract = false,
Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
getgenv().dhlock.keybind = Keybind
end,
})
local EspTab = Window:CreateTab("Esp", "ampersand")
loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/Roblox-Chams-Highlight/refs/heads/main/Highlight.lua"))()
local Section = EspTab:CreateSection("Esp")
local Toggle = EspTab:CreateToggle({
Name = "Toggle Example",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function()
getgenv().chams.enabled = Value
getgenv().chams.teamcheck = Value
getgenv().chams.fillcolor = Value
getgenv().chams.outlinecolor = Value
end,
})
local TriggerbotTab = Window:CreateTab("Triggerbot", "database-zap")
loadstring(game:HttpGet("https://raw.githubusercontent.com/Stratxgy/Roblox-Lua-Triggerbot/refs/heads/main/Triggerbot.lua"))()
local Toggle = TriggerbotTab:CreateToggle({
Name = "Triggerbot",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function()
getgenv().triggerbot.load()
getgenv().triggerbot.isEnabled = true
getgenv().triggerbot.clickDelay = true
end,
})
local Keybind = TriggerbotTab:CreateKeybind({
Name = "Keybind",
CurrentKeybind = "T",
HoldToInteract = false,
Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
getgenv().triggerbot.keybind = Keybind
end,
})
Rayfield:Notify({
Title = "Loaded!",
Content = "your now a chill guy.",
Duration = 6.5,
Image = "circle-check-big",
})
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Comments

5 comments
to add a comment
Rn

has an key system, but open source.. wow we can simply set that key from true to false xd

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0
Jo

@Rndm you can modifed it

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0
Ma

Please mark that this script has key system and then i'll accept this.

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Jo

@Maanaaaa ok

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Jo

@Maanaaaa i'm done

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0
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